DEV

Melee, Looting, and Totem Improvements

This week we’re continuing to make improvements based on player feedback and finished work on a handful of systems to make gameplay more fun. First thing on our list was looting. 

We know how important it can be to grab the goods quickly off a body when you’re in the middle of a fight. However, being able to instantly loot an opponent creates problems as well. After a few iterations, some persistence work, and listening to your feedback we made a couple of updates that should make the “getting stuff” process better (at least for now). 

First, we made improvements to our quick looting system. If you just want to grab everything and sort it out later, you can hold “F” and scoop up every last bit of backpack filler on a body.

Best of all we put a little preview window in the game so you can check out what’s inside a container without actually opening it. Just hover your mouse over a box or crate and you’ll get a quick peek inside.

We added fiber this week, a new resource for many of your crafting needs. Instead of trees producing twine and wood, chopping away will now yield fiber and wood.

Thanks to your feedback and a few of our playtests ironing things out, we increased the number of resources a totem can hold, giving players a longer amount of time before their structures begin to degrade.

We fixed the 127 converter in the Thorcon Power Plant so it is correctly converting 127 into energy and that energy is persisting properly. That’s good news for anyone looking to operate the advanced smelter or craft some of the top tier items!

We fixed the party system so if the leader of a party leaves or disconnects the next player in line will now be promoted to leader. As much as it pained us, we also fixed a bug that would allow players to harvest meat from corpses by shooting them. Being a cannibal was never so easy. After some spectacular player falls we updated fall damage and added an impact noise when a player receives any damage from falling

Mr. Mixer Head (nickname pending) is offering a new weapon for purchase inside his booth. Players will be able to buy a compound bow now, perfect for those who aren’t fans of close combat or the price of bullets.

Since players have a new ranged option we decided to take a look at the closer side of combat too. We made a number of improvements to how melee combat works including changing the way we calculate swinging weapon distance, making it easier to drive your shark-toothed club through mutant flesh.

You can learn more about the game and get all the latest updates by going to our Discord server or checking out our Steam page.

DEV

Smelters, Fixes, and Persistence Updates

Input from our community is an invaluable part of our development process. We rely on our players to not only help find bugs and figure out what isn’t working but also provide suggestions about what they’d like to see down the road. This week we spent most of our time going over your feedback, improving some tools, and fixing the issues players ran into.

First, we showed some love to our smelters. Many of you reported trouble with refining when processing your hard-earned ore. We made a number of improvements including updating the UI text and allowing them to now cook wood on their own to make charcoal for recipes down the road. All in all, it’s never been easier to melt rocks in the game.

While we were fixing machines we lowered the cost of converting energy and nabbed a long-standing bug with the 127 converter inside the Thorcon Power Plant. The converter was notoriously picky about where a player had to stand in order to access it. Instead of circling the converter one inch at a time looking for the sweet spot, players will now find it easy to transform mysterious elements and collect energy to power smelters and complete recipes down the road.

In addition to machine and tool issues, many of our players reported persistence problems when logging out or processing materials. We fixed problems with transformed items like cooked meat disappearing from your inventory, durability issues with items not updating correctly, and recycling components disappearing or duplicating when you quit playing. We know how discouraging it can be to find your resource count changed in between sessions and want to make sure all that harvesting time wasn’t wasted.

We fixed issues with weapon attachments not working with the uzi or 1911 and fixed the Ukupoon’s sight not being aligned correctly with the center of the player’s camera. As cool as they looked sometimes, we fixed the bug that would cause arrows to grow to gigantic proportions.

While we were fixing problems with missiles we made some adjustments to AI projectiles, also known as flying rotten heads that explode into clouds of poisonous green gas.

And we fixed a crash that would sometimes happen after throwing an item and a bug that would make that item disappear on your next login.

You can learn more about the game and get all the latest updates by going to our Discord server or checking out our Steam page.